Outcast and Usurper
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@ -130,6 +130,14 @@ export class HenchDataModel extends foundry.abstract.TypeDataModel {
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// Change mission planning question
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// Change mission planning question
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source.missionPlanning[0] = playbook.missionPlanningQuestions[0];
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source.missionPlanning[0] = playbook.missionPlanningQuestions[0];
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// Update prep ability
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source.moves[4].description = playbook.moves[4].description;
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break;
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case "OUTCAST":
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// Update prep ability
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source.moves[4].description = playbook.moves[4].description;
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break;
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case "USURPER":
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// Update prep ability
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// Update prep ability
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source.moves[4].description = playbook.moves[4].description;
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source.moves[4].description = playbook.moves[4].description;
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break;
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break;
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@ -557,7 +557,7 @@ const playbooks = {
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{
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{
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marked: false,
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marked: false,
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name: "Eavesdropper",
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name: "Eavesdropper",
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description: `As a downtime move, you can lurk around where you shouldn't be and listen for secrets. Choose a target or an ally, then draw. Ignore the cue, and instead use the rank:
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description: `As a prep action, you can lurk around where you shouldn't be and listen for secrets. Choose a target or an ally, then draw. Ignore the cue, and instead use the rank:
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<ul class="hench-list-1-col">
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<ul class="hench-list-1-col">
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<li>1-2 — You overhear something no one else knows - a future plan, a haunting deed, or their shame.</li>
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<li>1-2 — You overhear something no one else knows - a future plan, a haunting deed, or their shame.</li>
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<li>3-4 — You overhear a common rumor - a worst held secret, a trick they've pulled, or a romantic tryst.</li>
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<li>3-4 — You overhear a common rumor - a worst held secret, a trick they've pulled, or a romantic tryst.</li>
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@ -646,7 +646,7 @@ const playbooks = {
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{
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{
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marked: false,
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marked: false,
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name: "Understudy",
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name: "Understudy",
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description: `As a downtime action, you can take some henches on a minor crime spree. Explain your petty crimes, then draw. Ignore the cue, and instead use the rank:
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description: `As a prep action, you can take some henches on a minor crime spree. Explain your petty crimes, then draw. Ignore the cue, and instead use the rank:
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<ul class="hench-list-1-col">
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<ul class="hench-list-1-col">
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<li>1-2 — You stir up some recognition and pride. Clear 1 heat, and mark 1 tick on one of your tinker clocks.</li>
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<li>1-2 — You stir up some recognition and pride. Clear 1 heat, and mark 1 tick on one of your tinker clocks.</li>
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<li>3-4 — The night is a blur. Describe something you've lost, and something you've gained.</li>
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<li>3-4 — The night is a blur. Describe something you've lost, and something you've gained.</li>
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